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* Idk man just fix thingsuntodesu2025-12-292-9/+9
* Add include guards and header comments to sourcesuntodesu2025-12-26222-39/+1641
* move sound code to iountodesu2025-12-2611-14/+10
* Pixel scaling and collision jank fixesuntodesu2025-12-263-21/+40
* Update client_splash.xcfuntodesu2025-12-261-0/+0
* Fixup scaling for most of GUI elementsuntodesu2025-12-263-4/+4
* I forgor to remove the log lineuntodesu2025-12-261-1/+0
* Add interpolation to Velocity component; fixes #20untodesu2025-12-266-11/+38
* Move generated version.cc to PROJECT_BINARY_DIRuntodesu2025-12-262-22/+7
* Rework collision. Possibly fixes #19untodesu2025-12-267-73/+181
* Update issue templatesuntodesu2025-12-262-28/+26
* Merge branch 'devel' of ssh://github.com/untodesu/voxelius into develuntodesu2025-12-262-0/+52
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| * Update issue templatesuntodesu2025-12-262-0/+52
* | fscm/ncoc/CODE_OF_CONDUCT.mduntodesu2025-12-261-0/+26
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* MSVC is like that all the timeuntodesu2025-12-262-4/+4
* Just a big Ctrl+H refactoringuntodesu2025-12-26169-1996/+1893
* Shuffle stuff arounduntodesu2025-12-111097-17308/+17438
* Cleanup math with qfengine ports againuntodesu2025-09-1446-442/+270
* Display 15.x.x for pre-v16.x.x serversuntodesu2025-09-132-4/+4
* Allow strict_version_matching to be changed by opsuntodesu2025-09-121-0/+1
* Merge pull request #15 from untodesu/metavoxelsuntodesu2025-09-1254-931/+1340
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| * Protocol and versioning changesuntodesu2025-09-1210-59/+125
| * Random ticking? In my game?! Hell yeah!untodesu2025-09-1212-30/+76
| * Metaitemsuntodesu2025-09-1221-346/+373
| * It compilesuntodesu2025-09-1226-386/+524
| * Metadata voxels!untodesu2025-09-1115-423/+555
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* Why did I even add those? min and max are public!!untodesu2025-09-111-15/+0
* Graft header-only math::AABB<T> from qfengineuntodesu2025-09-118-156/+120
* Run clang-format across the projectuntodesu2025-09-11212-17699/+17689
* Remove include guardsuntodesu2025-09-11110-449/+8
* Revise style: split include groupsuntodesu2025-09-1155-287/+209
* Update ImGui to a newer version with font scalinguntodesu2025-09-1132-2078/+5268
* Another qfengine graft: resource managementuntodesu2025-09-1117-216/+374
* Displace threading into core (qfortress graft)untodesu2025-09-1110-15/+17
* Replace most of C strings with string_viewuntodesu2025-09-1172-334/+383
* Graft build scripts and buffer code from QFengineuntodesu2025-09-1125-474/+408
* I forgot to set these to true in .clang-formatuntodesu2025-07-0146-135/+268
* Forgot to fix gitignore the second time" awarduntodesu2025-07-011-1/+1
* "Forgot to fix gitignore the second time" awarduntodesu2025-07-011-12/+0
* I hyper-focued on refactoring againuntodesu2025-07-01281-3555/+16603
* Nuke core/macros.hhuntodesu2025-06-308-37/+7
* ????untodesu2025-06-291-8/+0
* Sanity commit: replace deinit with shutdownuntodesu2025-06-2946-67/+67
* Replace #endif comments because it bothers meuntodesu2025-06-29115-114/+122
* Update .gitattributesuntodesu2025-06-291-2/+1
* Update gitignore and version.hhuntodesu2025-06-294-4/+4
* Oops, gitignore failed me this timeuntodesu2025-06-291-12/+0
* Move game sources into src subdirectoryuntodesu2025-06-29222-269/+273
* Clanging my format right nowuntodesu2025-06-295-66/+77
* Update core/macros.hhuntodesu2025-06-298-10/+29