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voxelius
main
block game on steroids
untodesu
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path:
root
/
game
/
client
/
main.cc
Commit message (
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)
Author
Age
Files
Lines
*
Shuffle stuff around
untodesu
2025-12-11
1
-449
/
+0
*
Cleanup math with qfengine ports again
untodesu
2025-09-14
1
-2
/
+2
*
Run clang-format across the project
untodesu
2025-09-11
1
-449
/
+449
*
Revise style: split include groups
untodesu
2025-09-11
1
-2
/
+6
*
Update ImGui to a newer version with font scaling
untodesu
2025-09-11
1
-2
/
+0
*
Another qfengine graft: resource management
untodesu
2025-09-11
1
-10
/
+7
*
Displace threading into core (qfortress graft)
untodesu
2025-09-11
1
-1
/
+1
*
Replace most of C strings with string_view
untodesu
2025-09-11
1
-2
/
+2
*
I forgot to set these to true in .clang-format
untodesu
2025-07-01
1
-7
/
+14
*
I hyper-focued on refactoring again
untodesu
2025-07-01
1
-0
/
+443
*
Move game sources into src subdirectory
untodesu
2025-06-29
1
-441
/
+0
*
Restructure dependencies and update to C++20
untodesu
2025-06-28
1
-5
/
+5
*
Clang-format the entire source code
untodesu
2025-06-25
1
-43
/
+36
*
Allow game to not die when sound is not available
untodesu
2025-03-27
1
-23
/
+37
*
Handle termination signals on client-side
untodesu
2025-03-22
1
-0
/
+9
*
Fix the bizzare CRC32 callback I forgot to remove
untodesu
2025-03-16
1
-1
/
+1
*
Update threading command line arguments
untodesu
2025-03-16
1
-3
/
+1
*
Add whatever I was working on for the last month
untodesu
2025-03-15
1
-0
/
+427