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* Shuffle stuff arounduntodesu2025-12-111-35/+0
| | | | | | - Use the new and improved hierarchy I figured out when making Prospero chat - Re-add NSIS scripts, again from Prospero - Update most build and utility scripts with their most recent versions
* Run clang-format across the projectuntodesu2025-09-111-35/+35
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* Remove include guardsuntodesu2025-09-111-4/+0
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* I hyper-focued on refactoring againuntodesu2025-07-011-0/+39
| | | | | | - I put a cool-sounding "we are number one" remix on repeat and straight up grinded the entire repository to a better state until 03:09 AM. I guess I have something wrong in my brain that makes me do this shit
* Move game sources into src subdirectoryuntodesu2025-06-291-39/+0
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* Clang-format the entire source codeuntodesu2025-06-251-6/+6
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* Toggles system rework, added flight pmove modeuntodesu2025-03-211-8/+20
| | | | | | | - Reworked toggles to use a constant-styled enumerations - Added TOGGLE_PM_FLIGHT and an according movement mode. Now server-side just doesn't simulate gravity altogether for players, instead relying on whatever the client provides which works fine for now. Closes #12
* Add whatever I was working on for the last monthuntodesu2025-03-151-0/+27