| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Shuffle stuff around | untodesu | 2025-12-11 | 115 | -10200/+0 |
| | | | | | | | - Use the new and improved hierarchy I figured out when making Prospero chat - Re-add NSIS scripts, again from Prospero - Update most build and utility scripts with their most recent versions | ||||
| * | Cleanup math with qfengine ports again | untodesu | 2025-09-14 | 23 | -61/+64 |
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| * | Display 15.x.x for pre-v16.x.x servers | untodesu | 2025-09-13 | 1 | -1/+1 |
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| * | Protocol and versioning changes | untodesu | 2025-09-12 | 5 | -45/+76 |
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| * | Random ticking? In my game?! Hell yeah! | untodesu | 2025-09-12 | 1 | -4/+0 |
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| * | Metaitems | untodesu | 2025-09-12 | 7 | -23/+28 |
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| * | It compiles | untodesu | 2025-09-12 | 9 | -176/+151 |
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| * | Run clang-format across the project | untodesu | 2025-09-11 | 105 | -10048/+10048 |
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| * | Remove include guards | untodesu | 2025-09-11 | 54 | -222/+6 |
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| * | Revise style: split include groups | untodesu | 2025-09-11 | 35 | -22/+126 |
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| * | Update ImGui to a newer version with font scaling | untodesu | 2025-09-11 | 13 | -98/+123 |
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| * | Another qfengine graft: resource management | untodesu | 2025-09-11 | 5 | -101/+42 |
| | | | | | DECOPYPASTA DECOPYPASTA DECOPYPASTA DECOPYPASTA | ||||
| * | Displace threading into core (qfortress graft) | untodesu | 2025-09-11 | 2 | -2/+3 |
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| * | Replace most of C strings with string_view | untodesu | 2025-09-11 | 33 | -157/+158 |
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| * | Graft build scripts and buffer code from QFengine | untodesu | 2025-09-11 | 1 | -1/+1 |
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| * | I forgot to set these to true in .clang-format | untodesu | 2025-07-01 | 23 | -72/+144 |
| | | | | | https://files.catbox.moe/909rig.gif | ||||
| * | I hyper-focued on refactoring again | untodesu | 2025-07-01 | 115 | -0/+10262 |
| | | | | | | | - I put a cool-sounding "we are number one" remix on repeat and straight up grinded the entire repository to a better state until 03:09 AM. I guess I have something wrong in my brain that makes me do this shit | ||||
| * | Move game sources into src subdirectory | untodesu | 2025-06-29 | 108 | -10083/+0 |
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| * | Clanging my format right now | untodesu | 2025-06-29 | 2 | -4/+4 |
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| * | Restructure dependencies and update to C++20 | untodesu | 2025-06-28 | 38 | -148/+163 |
| | | | | | | | | | - Nuked static_assert from almost everywhere in the project - Nuked binary dependency support. Might add one later though - Separated dependency headers into a separate include subdirectory - Grafted a thirdpartylegalnotices.txt generator from RITEG - Pushed development snapshot version to 2126 (26th week of 2025) | ||||
| * | Clang-format the entire source code | untodesu | 2025-06-25 | 74 | -1132/+1368 |
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| * | Add a special title postfix when sound is disabled | untodesu | 2025-05-27 | 1 | -2/+6 |
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| * | GUI updates | untodesu | 2025-05-27 | 5 | -24/+34 |
| | | | | | | | | | - Update ImGui to latest release (v1.91.9b) - Fixup splash using a deprecated ImGui function - Hide some settings tabs when not available - Fix sound config values getting trashed whenever sound system cannot be initialized | ||||
| * | Allow game to not die when sound is not available | untodesu | 2025-03-27 | 5 | -33/+65 |
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| * | Slightly refactor threading API | untodesu | 2025-03-23 | 1 | -7/+0 |
| | | | | | | | | - Hide away threading::submit overload that is meant to only be used with either a task that has been allocated using "new" or using a templated overload. Now it's called threading::detail::submit_new - Removed an unnecessary status check in mesher's Task::finalize impl | ||||
| * | Handle termination signals on client-side | untodesu | 2025-03-22 | 1 | -0/+9 |
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| * | A bunch of pre-release fixes | untodesu | 2025-03-22 | 2 | -1/+15 |
| | | | | | | | - Updated localization for protocol messages - Added item registry check into server-side - Slightly improved how features are stored | ||||
| * | Fix small annoyances with the server browser UI | untodesu | 2025-03-21 | 1 | -3/+5 |
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| * | Show a warning tooltip when protocol versions differ | untodesu | 2025-03-21 | 1 | -3/+25 |
| | | | | | - Closes #4 | ||||
| * | I literally forgot to remove these two | untodesu | 2025-03-21 | 1 | -2/+0 |
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| * | Toggles system rework, added flight pmove mode | untodesu | 2025-03-21 | 7 | -75/+187 |
| | | | | | | | | - Reworked toggles to use a constant-styled enumerations - Added TOGGLE_PM_FLIGHT and an according movement mode. Now server-side just doesn't simulate gravity altogether for players, instead relying on whatever the client provides which works fine for now. Closes #12 | ||||
| * | Fix things and improve worldgen | untodesu | 2025-03-19 | 6 | -124/+56 |
| | | | | | | | - Client-side now actually deletes invisible chunks - Improved world generation to use a second noise generator alongside changing how caves are generated (ie what noise they use) | ||||
| * | MSVC fixes (again) | untodesu | 2025-03-17 | 1 | -1/+1 |
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| * | Fix the bizzare CRC32 callback I forgot to remove | untodesu | 2025-03-16 | 4 | -4/+3 |
| | | | | | | | - This fixes bother not working - Separated client and server splashes - Added server splashes | ||||
| * | Update threading command line arguments | untodesu | 2025-03-16 | 1 | -3/+1 |
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| * | Hide chat history when HUD is hidden | untodesu | 2025-03-16 | 1 | -3/+2 |
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| * | After a year finally add direct connection screen | untodesu | 2025-03-15 | 8 | -24/+174 |
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| * | Add a specific category for sound levels | untodesu | 2025-03-15 | 3 | -5/+15 |
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| * | Hard-code DEBUG_KEY and make it un-bindable | untodesu | 2025-03-15 | 4 | -7/+28 |
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| * | Add a key binding to show/hide HUD elements | untodesu | 2025-03-15 | 5 | -13/+52 |
| | | | | | | | | - Just like in Minecraft, by default one would press the F1 key to toggle HUD elements (including player_target) visibility - Consequently moved player_target::render back into itself - Fixed-upped some language key-value pairs | ||||
| * | Add whatever I was working on for the last month | untodesu | 2025-03-15 | 106 | -0/+9488 |
