summaryrefslogtreecommitdiffstats
path: root/game/client
Commit message (Collapse)AuthorAgeFilesLines
* I literally forgot to remove these twountodesu2025-03-211-2/+0
|
* Toggles system rework, added flight pmove modeuntodesu2025-03-217-75/+187
| | | | | | | - Reworked toggles to use a constant-styled enumerations - Added TOGGLE_PM_FLIGHT and an according movement mode. Now server-side just doesn't simulate gravity altogether for players, instead relying on whatever the client provides which works fine for now. Closes #12
* Fix things and improve worldgenuntodesu2025-03-196-124/+56
| | | | | | - Client-side now actually deletes invisible chunks - Improved world generation to use a second noise generator alongside changing how caves are generated (ie what noise they use)
* MSVC fixes (again)untodesu2025-03-171-1/+1
|
* Fix the bizzare CRC32 callback I forgot to removeuntodesu2025-03-164-4/+3
| | | | | | - This fixes bother not working - Separated client and server splashes - Added server splashes
* Update threading command line argumentsuntodesu2025-03-161-3/+1
|
* Hide chat history when HUD is hiddenuntodesu2025-03-161-3/+2
|
* After a year finally add direct connection screenuntodesu2025-03-158-24/+174
|
* Add a specific category for sound levelsuntodesu2025-03-153-5/+15
|
* Hard-code DEBUG_KEY and make it un-bindableuntodesu2025-03-154-7/+28
|
* Add a key binding to show/hide HUD elementsuntodesu2025-03-155-13/+52
| | | | | | | - Just like in Minecraft, by default one would press the F1 key to toggle HUD elements (including player_target) visibility - Consequently moved player_target::render back into itself - Fixed-upped some language key-value pairs
* Add whatever I was working on for the last monthuntodesu2025-03-15106-0/+9488