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* Shuffle stuff arounduntodesu2025-12-111-152/+0
| | | | | | - Use the new and improved hierarchy I figured out when making Prospero chat - Re-add NSIS scripts, again from Prospero - Update most build and utility scripts with their most recent versions
* Random ticking? In my game?! Hell yeah!untodesu2025-09-121-1/+12
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* Metaitemsuntodesu2025-09-121-77/+77
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* It compilesuntodesu2025-09-121-73/+120
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* Metadata voxels!untodesu2025-09-111-83/+58
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* Run clang-format across the projectuntodesu2025-09-111-126/+119
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* I hyper-focued on refactoring againuntodesu2025-07-011-0/+126
| | | | | | - I put a cool-sounding "we are number one" remix on repeat and straight up grinded the entire repository to a better state until 03:09 AM. I guess I have something wrong in my brain that makes me do this shit
* Move game sources into src subdirectoryuntodesu2025-06-291-122/+0
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* Clanging my format right nowuntodesu2025-06-291-58/+67
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* Restructure dependencies and update to C++20untodesu2025-06-281-5/+10
| | | | | | | | - Nuked static_assert from almost everywhere in the project - Nuked binary dependency support. Might add one later though - Separated dependency headers into a separate include subdirectory - Grafted a thirdpartylegalnotices.txt generator from RITEG - Pushed development snapshot version to 2126 (26th week of 2025)
* Clang-format the entire source codeuntodesu2025-06-251-60/+55
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* Add whatever I was working on for the last monthuntodesu2025-03-151-0/+113