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* Displace threading into core (qfortress graft)untodesu2025-09-111-50/+0
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* I hyper-focued on refactoring againuntodesu2025-07-011-0/+50
| | | | | | - I put a cool-sounding "we are number one" remix on repeat and straight up grinded the entire repository to a better state until 03:09 AM. I guess I have something wrong in my brain that makes me do this shit
* Move game sources into src subdirectoryuntodesu2025-06-291-50/+0
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* Clang-format the entire source codeuntodesu2025-06-251-7/+7
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* Slightly refactor threading APIuntodesu2025-03-231-2/+6
| | | | | | | - Hide away threading::submit overload that is meant to only be used with either a task that has been allocated using "new" or using a templated overload. Now it's called threading::detail::submit_new - Removed an unnecessary status check in mesher's Task::finalize impl
* Add whatever I was working on for the last monthuntodesu2025-03-151-0/+46