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#include "client/pch.hh"
#include "client/gui/scoreboard.hh"
#include "core/io/config_map.hh"
#include "shared/protocol.hh"
#include "client/config/keybind.hh"
#include "client/gui/gui_screen.hh"
#include "client/gui/settings.hh"
#include "client/globals.hh"
#include "client/session.hh"
constexpr static ImGuiWindowFlags WINDOW_FLAGS = ImGuiWindowFlags_NoNav | ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoInputs
| ImGuiWindowFlags_NoBackground;
static config::KeyBind list_key(GLFW_KEY_TAB);
static std::vector<std::string> usernames;
static float max_username_size;
static void on_scoreboard_update_packet(const protocol::ScoreboardUpdate& packet)
{
usernames = packet.names;
max_username_size = 0.0f;
}
void gui::scoreboard::init(void)
{
globals::client_config.add_value("scoreboard.key", list_key);
settings::add_keybind(3, list_key, settings_location::KEYBOARD_MISC, "key.scoreboard");
globals::dispatcher.sink<protocol::ScoreboardUpdate>().connect<&on_scoreboard_update_packet>();
}
void gui::scoreboard::layout(void)
{
if(globals::gui_screen == GUI_SCREEN_NONE && session::is_ingame() && glfwGetKey(globals::window, list_key.get_key()) == GLFW_PRESS) {
const auto viewport = ImGui::GetMainViewport();
const auto window_start = ImVec2(0.0f, 0.0f);
const auto window_size = ImVec2(viewport->Size.x, viewport->Size.y);
ImGui::SetNextWindowPos(window_start);
ImGui::SetNextWindowSize(window_size);
if(!ImGui::Begin("###chat", nullptr, WINDOW_FLAGS)) {
ImGui::End();
return;
}
ImGui::PushFont(globals::font_unscii16, 8.0f);
const auto& padding = ImGui::GetStyle().FramePadding;
const auto& spacing = ImGui::GetStyle().ItemSpacing;
auto font = globals::font_unscii8;
// Figure out the maximum username size
for(const auto& username : usernames) {
const ImVec2 size = ImGui::CalcTextSize(username.c_str(), username.c_str() + username.size());
if(size.x > max_username_size) {
max_username_size = size.x;
}
}
// Having a minimum size allows for
// generally better in-game visibility
const float true_size = math::max<float>(0.25f * window_size.x, max_username_size);
// Figure out username rect dimensions
const float rect_start_x = 0.5f * window_size.x - 0.5f * true_size;
const float rect_start_y = 0.15f * window_size.y;
const float rect_size_x = 2.0f * padding.x + true_size;
const float rect_size_y = 2.0f * padding.y + 0.5f * ImGui::GetFontSize();
// const ImU32 border_col = ImGui::GetColorU32(ImGuiCol_Border, 1.00f);
const ImU32 rect_col = ImGui::GetColorU32(ImGuiCol_FrameBg, 0.80f);
const ImU32 text_col = ImGui::GetColorU32(ImGuiCol_Text, 1.00f);
ImDrawList* draw_list = ImGui::GetWindowDrawList();
// Slightly space apart individual rows
const float row_step_y = rect_size_y + 0.5f * spacing.y;
for(std::size_t i = 0; i < usernames.size(); ++i) {
const ImVec2 rect_a = ImVec2(rect_start_x, rect_start_y + i * row_step_y);
const ImVec2 rect_b = ImVec2(rect_a.x + rect_size_x, rect_a.y + rect_size_y);
const ImVec2 text_pos = ImVec2(rect_a.x + padding.x, rect_a.y + padding.y);
// draw_list->AddRect(rect_a, rect_b, border_col, 0.0f, ImDrawFlags_None, globals::gui_scale);
draw_list->AddRectFilled(rect_a, rect_b, rect_col, 0.0f, ImDrawFlags_None);
draw_list->AddText(font, 0.5f * ImGui::GetFontSize(), text_pos, text_col, usernames[i].c_str(),
usernames[i].c_str() + usernames[i].size());
}
ImGui::PopFont();
ImGui::End();
}
}
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