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| author | untodesu <kirill@untode.su> | 2025-09-11 15:48:53 +0500 |
|---|---|---|
| committer | untodesu <kirill@untode.su> | 2025-09-11 15:48:53 +0500 |
| commit | d0fbd68055e3f4a796330cc8acc6c0954b5327ff (patch) | |
| tree | e581014ea02711efa5e71f00f9862e5bca58f2ed /game/client/gui/scoreboard.cc | |
| parent | cbd823aa2154a956e7da4319eecbf7afc10441ae (diff) | |
| download | voxelius-d0fbd68055e3f4a796330cc8acc6c0954b5327ff.tar.bz2 voxelius-d0fbd68055e3f4a796330cc8acc6c0954b5327ff.zip | |
Run clang-format across the project
Diffstat (limited to 'game/client/gui/scoreboard.cc')
| -rw-r--r-- | game/client/gui/scoreboard.cc | 206 |
1 files changed, 103 insertions, 103 deletions
diff --git a/game/client/gui/scoreboard.cc b/game/client/gui/scoreboard.cc index fabd753..f875ef2 100644 --- a/game/client/gui/scoreboard.cc +++ b/game/client/gui/scoreboard.cc @@ -1,103 +1,103 @@ -#include "client/pch.hh" - -#include "client/gui/scoreboard.hh" - -#include "core/io/config_map.hh" - -#include "shared/protocol.hh" - -#include "client/config/keybind.hh" - -#include "client/gui/gui_screen.hh" -#include "client/gui/settings.hh" - -#include "client/globals.hh" -#include "client/session.hh" - -constexpr static ImGuiWindowFlags WINDOW_FLAGS = - ImGuiWindowFlags_NoNav | ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoBackground; - -static config::KeyBind list_key(GLFW_KEY_TAB); - -static std::vector<std::string> usernames; -static float max_username_size; - -static void on_scoreboard_update_packet(const protocol::ScoreboardUpdate& packet) -{ - usernames = packet.names; - max_username_size = 0.0f; -} - -void gui::scoreboard::init(void) -{ - globals::client_config.add_value("scoreboard.key", list_key); - - settings::add_keybind(3, list_key, settings_location::KEYBOARD_MISC, "key.scoreboard"); - - globals::dispatcher.sink<protocol::ScoreboardUpdate>().connect<&on_scoreboard_update_packet>(); -} - -void gui::scoreboard::layout(void) -{ - if(globals::gui_screen == GUI_SCREEN_NONE && session::is_ingame() && glfwGetKey(globals::window, list_key.get_key()) == GLFW_PRESS) { - const auto viewport = ImGui::GetMainViewport(); - const auto window_start = ImVec2(0.0f, 0.0f); - const auto window_size = ImVec2(viewport->Size.x, viewport->Size.y); - - ImGui::SetNextWindowPos(window_start); - ImGui::SetNextWindowSize(window_size); - - if(!ImGui::Begin("###chat", nullptr, WINDOW_FLAGS)) { - ImGui::End(); - return; - } - - ImGui::PushFont(globals::font_unscii16, 8.0f); - - const auto& padding = ImGui::GetStyle().FramePadding; - const auto& spacing = ImGui::GetStyle().ItemSpacing; - auto font = globals::font_unscii8; - - // Figure out the maximum username size - for(const auto& username : usernames) { - const ImVec2 size = ImGui::CalcTextSize(username.c_str(), username.c_str() + username.size()); - - if(size.x > max_username_size) { - max_username_size = size.x; - } - } - - // Having a minimum size allows for - // generally better in-game visibility - const float true_size = math::max<float>(0.25f * window_size.x, max_username_size); - - // Figure out username rect dimensions - const float rect_start_x = 0.5f * window_size.x - 0.5f * true_size; - const float rect_start_y = 0.15f * window_size.y; - const float rect_size_x = 2.0f * padding.x + true_size; - const float rect_size_y = 2.0f * padding.y + 0.5f * ImGui::GetFontSize(); - - // const ImU32 border_col = ImGui::GetColorU32(ImGuiCol_Border, 1.00f); - const ImU32 rect_col = ImGui::GetColorU32(ImGuiCol_FrameBg, 0.80f); - const ImU32 text_col = ImGui::GetColorU32(ImGuiCol_Text, 1.00f); - - ImDrawList* draw_list = ImGui::GetWindowDrawList(); - - // Slightly space apart individual rows - const float row_step_y = rect_size_y + 0.5f * spacing.y; - - for(std::size_t i = 0; i < usernames.size(); ++i) { - const ImVec2 rect_a = ImVec2(rect_start_x, rect_start_y + i * row_step_y); - const ImVec2 rect_b = ImVec2(rect_a.x + rect_size_x, rect_a.y + rect_size_y); - const ImVec2 text_pos = ImVec2(rect_a.x + padding.x, rect_a.y + padding.y); - - // draw_list->AddRect(rect_a, rect_b, border_col, 0.0f, ImDrawFlags_None, globals::gui_scale); - draw_list->AddRectFilled(rect_a, rect_b, rect_col, 0.0f, ImDrawFlags_None); - draw_list->AddText( - font, 0.5f * ImGui::GetFontSize(), text_pos, text_col, usernames[i].c_str(), usernames[i].c_str() + usernames[i].size()); - } - - ImGui::PopFont(); - ImGui::End(); - } -} +#include "client/pch.hh"
+
+#include "client/gui/scoreboard.hh"
+
+#include "core/io/config_map.hh"
+
+#include "shared/protocol.hh"
+
+#include "client/config/keybind.hh"
+
+#include "client/gui/gui_screen.hh"
+#include "client/gui/settings.hh"
+
+#include "client/globals.hh"
+#include "client/session.hh"
+
+constexpr static ImGuiWindowFlags WINDOW_FLAGS = ImGuiWindowFlags_NoNav | ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoInputs
+ | ImGuiWindowFlags_NoBackground;
+
+static config::KeyBind list_key(GLFW_KEY_TAB);
+
+static std::vector<std::string> usernames;
+static float max_username_size;
+
+static void on_scoreboard_update_packet(const protocol::ScoreboardUpdate& packet)
+{
+ usernames = packet.names;
+ max_username_size = 0.0f;
+}
+
+void gui::scoreboard::init(void)
+{
+ globals::client_config.add_value("scoreboard.key", list_key);
+
+ settings::add_keybind(3, list_key, settings_location::KEYBOARD_MISC, "key.scoreboard");
+
+ globals::dispatcher.sink<protocol::ScoreboardUpdate>().connect<&on_scoreboard_update_packet>();
+}
+
+void gui::scoreboard::layout(void)
+{
+ if(globals::gui_screen == GUI_SCREEN_NONE && session::is_ingame() && glfwGetKey(globals::window, list_key.get_key()) == GLFW_PRESS) {
+ const auto viewport = ImGui::GetMainViewport();
+ const auto window_start = ImVec2(0.0f, 0.0f);
+ const auto window_size = ImVec2(viewport->Size.x, viewport->Size.y);
+
+ ImGui::SetNextWindowPos(window_start);
+ ImGui::SetNextWindowSize(window_size);
+
+ if(!ImGui::Begin("###chat", nullptr, WINDOW_FLAGS)) {
+ ImGui::End();
+ return;
+ }
+
+ ImGui::PushFont(globals::font_unscii16, 8.0f);
+
+ const auto& padding = ImGui::GetStyle().FramePadding;
+ const auto& spacing = ImGui::GetStyle().ItemSpacing;
+ auto font = globals::font_unscii8;
+
+ // Figure out the maximum username size
+ for(const auto& username : usernames) {
+ const ImVec2 size = ImGui::CalcTextSize(username.c_str(), username.c_str() + username.size());
+
+ if(size.x > max_username_size) {
+ max_username_size = size.x;
+ }
+ }
+
+ // Having a minimum size allows for
+ // generally better in-game visibility
+ const float true_size = math::max<float>(0.25f * window_size.x, max_username_size);
+
+ // Figure out username rect dimensions
+ const float rect_start_x = 0.5f * window_size.x - 0.5f * true_size;
+ const float rect_start_y = 0.15f * window_size.y;
+ const float rect_size_x = 2.0f * padding.x + true_size;
+ const float rect_size_y = 2.0f * padding.y + 0.5f * ImGui::GetFontSize();
+
+ // const ImU32 border_col = ImGui::GetColorU32(ImGuiCol_Border, 1.00f);
+ const ImU32 rect_col = ImGui::GetColorU32(ImGuiCol_FrameBg, 0.80f);
+ const ImU32 text_col = ImGui::GetColorU32(ImGuiCol_Text, 1.00f);
+
+ ImDrawList* draw_list = ImGui::GetWindowDrawList();
+
+ // Slightly space apart individual rows
+ const float row_step_y = rect_size_y + 0.5f * spacing.y;
+
+ for(std::size_t i = 0; i < usernames.size(); ++i) {
+ const ImVec2 rect_a = ImVec2(rect_start_x, rect_start_y + i * row_step_y);
+ const ImVec2 rect_b = ImVec2(rect_a.x + rect_size_x, rect_a.y + rect_size_y);
+ const ImVec2 text_pos = ImVec2(rect_a.x + padding.x, rect_a.y + padding.y);
+
+ // draw_list->AddRect(rect_a, rect_b, border_col, 0.0f, ImDrawFlags_None, globals::gui_scale);
+ draw_list->AddRectFilled(rect_a, rect_b, rect_col, 0.0f, ImDrawFlags_None);
+ draw_list->AddText(font, 0.5f * ImGui::GetFontSize(), text_pos, text_col, usernames[i].c_str(),
+ usernames[i].c_str() + usernames[i].size());
+ }
+
+ ImGui::PopFont();
+ ImGui::End();
+ }
+}
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