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#pragma once

namespace config
{
class Boolean;
class String;
} // namespace config

namespace config
{
class Int;
class Float;
class Unsigned;
} // namespace config

namespace config
{
class KeyBind;
class GamepadAxis;
class GamepadButton;
} // namespace config

enum class settings_location : unsigned int {
    GENERAL = 0x0000U,
    KEYBOARD_MOVEMENT = 0x0001U,
    KEYBOARD_GAMEPLAY = 0x0002U,
    KEYBOARD_MISC = 0x0003U,
    GAMEPAD = 0x0004U,
    GAMEPAD_MOVEMENT = 0x0005U,
    GAMEPAD_GAMEPLAY = 0x0006U,
    GAMEPAD_MISC = 0x0007U,
    MOUSE = 0x0008U,
    VIDEO = 0x0009U,
    VIDEO_GUI = 0x000AU,
    SOUND = 0x000BU,
    SOUND_LEVELS = 0x000CU,
    COUNT = 0x000DU,
};

namespace settings
{
void init(void);
void init_late(void);
void shutdown(void);
void layout(void);
} // namespace settings

namespace settings
{
void add_checkbox(int priority, config::Boolean& value, settings_location location, std::string_view name, bool tooltip);
} // namespace settings

namespace settings
{
void add_input(int priority, config::Int& value, settings_location location, std::string_view name, bool tooltip);
void add_input(int priority, config::Float& value, settings_location location, std::string_view name, bool tooltip,
    std::string_view fmt = "%.3f");
void add_input(int priority, config::Unsigned& value, settings_location location, std::string_view name, bool tooltip);
void add_input(int priority, config::String& value, settings_location location, std::string_view name, bool tooltip, bool allow_whitespace);
} // namespace settings

namespace settings
{
void add_slider(int priority, config::Int& value, settings_location location, std::string_view name, bool tooltip);
void add_slider(int priority, config::Float& value, settings_location location, std::string_view name, bool tooltip,
    std::string_view format = "%.3f");
void add_slider(int priority, config::Unsigned& value, settings_location location, std::string_view name, bool tooltip);
} // namespace settings

namespace settings
{
void add_stepper(int priority, config::Int& value, settings_location location, std::string_view name, bool tooltip);
void add_stepper(int priority, config::Unsigned& value, settings_location location, std::string_view name, bool tooltip);
} // namespace settings

namespace settings
{
void add_keybind(int priority, config::KeyBind& value, settings_location location, std::string_view name);
} // namespace settings

namespace settings
{
void add_gamepad_axis(int priority, config::GamepadAxis& value, settings_location location, std::string_view name);
void add_gamepad_button(int priority, config::GamepadButton& value, settings_location location, std::string_view name);
} // namespace settings

namespace settings
{
void add_language_select(int priority, settings_location location, std::string_view name);
} // namespace settings