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authoruntodesu <kirill@untode.su>2025-09-11 15:48:53 +0500
committeruntodesu <kirill@untode.su>2025-09-11 15:48:53 +0500
commitd0fbd68055e3f4a796330cc8acc6c0954b5327ff (patch)
treee581014ea02711efa5e71f00f9862e5bca58f2ed /game/client/gui/settings.hh
parentcbd823aa2154a956e7da4319eecbf7afc10441ae (diff)
downloadvoxelius-d0fbd68055e3f4a796330cc8acc6c0954b5327ff.tar.bz2
voxelius-d0fbd68055e3f4a796330cc8acc6c0954b5327ff.zip
Run clang-format across the project
Diffstat (limited to 'game/client/gui/settings.hh')
-rw-r--r--game/client/gui/settings.hh180
1 files changed, 90 insertions, 90 deletions
diff --git a/game/client/gui/settings.hh b/game/client/gui/settings.hh
index efb8ca4..472a61d 100644
--- a/game/client/gui/settings.hh
+++ b/game/client/gui/settings.hh
@@ -1,90 +1,90 @@
-#pragma once
-
-namespace config
-{
-class Boolean;
-class String;
-} // namespace config
-
-namespace config
-{
-class Int;
-class Float;
-class Unsigned;
-} // namespace config
-
-namespace config
-{
-class KeyBind;
-class GamepadAxis;
-class GamepadButton;
-} // namespace config
-
-enum class settings_location : unsigned int {
- GENERAL = 0x0000U,
- KEYBOARD_MOVEMENT = 0x0001U,
- KEYBOARD_GAMEPLAY = 0x0002U,
- KEYBOARD_MISC = 0x0003U,
- GAMEPAD = 0x0004U,
- GAMEPAD_MOVEMENT = 0x0005U,
- GAMEPAD_GAMEPLAY = 0x0006U,
- GAMEPAD_MISC = 0x0007U,
- MOUSE = 0x0008U,
- VIDEO = 0x0009U,
- VIDEO_GUI = 0x000AU,
- SOUND = 0x000BU,
- SOUND_LEVELS = 0x000CU,
- COUNT = 0x000DU,
-};
-
-namespace settings
-{
-void init(void);
-void init_late(void);
-void shutdown(void);
-void layout(void);
-} // namespace settings
-
-namespace settings
-{
-void add_checkbox(int priority, config::Boolean& value, settings_location location, std::string_view name, bool tooltip);
-} // namespace settings
-
-namespace settings
-{
-void add_input(int priority, config::Int& value, settings_location location, std::string_view name, bool tooltip);
-void add_input(int priority, config::Float& value, settings_location location, std::string_view name, bool tooltip,
- std::string_view fmt = "%.3f");
-void add_input(int priority, config::Unsigned& value, settings_location location, std::string_view name, bool tooltip);
-void add_input(int priority, config::String& value, settings_location location, std::string_view name, bool tooltip, bool allow_whitespace);
-} // namespace settings
-
-namespace settings
-{
-void add_slider(int priority, config::Int& value, settings_location location, std::string_view name, bool tooltip);
-void add_slider(int priority, config::Float& value, settings_location location, std::string_view name, bool tooltip,
- std::string_view format = "%.3f");
-void add_slider(int priority, config::Unsigned& value, settings_location location, std::string_view name, bool tooltip);
-} // namespace settings
-
-namespace settings
-{
-void add_stepper(int priority, config::Int& value, settings_location location, std::string_view name, bool tooltip);
-void add_stepper(int priority, config::Unsigned& value, settings_location location, std::string_view name, bool tooltip);
-} // namespace settings
-
-namespace settings
-{
-void add_keybind(int priority, config::KeyBind& value, settings_location location, std::string_view name);
-} // namespace settings
-
-namespace settings
-{
-void add_gamepad_axis(int priority, config::GamepadAxis& value, settings_location location, std::string_view name);
-void add_gamepad_button(int priority, config::GamepadButton& value, settings_location location, std::string_view name);
-} // namespace settings
-
-namespace settings
-{
-void add_language_select(int priority, settings_location location, std::string_view name);
-} // namespace settings
+#pragma once
+
+namespace config
+{
+class Boolean;
+class String;
+} // namespace config
+
+namespace config
+{
+class Int;
+class Float;
+class Unsigned;
+} // namespace config
+
+namespace config
+{
+class KeyBind;
+class GamepadAxis;
+class GamepadButton;
+} // namespace config
+
+enum class settings_location : unsigned int {
+ GENERAL = 0x0000U,
+ KEYBOARD_MOVEMENT = 0x0001U,
+ KEYBOARD_GAMEPLAY = 0x0002U,
+ KEYBOARD_MISC = 0x0003U,
+ GAMEPAD = 0x0004U,
+ GAMEPAD_MOVEMENT = 0x0005U,
+ GAMEPAD_GAMEPLAY = 0x0006U,
+ GAMEPAD_MISC = 0x0007U,
+ MOUSE = 0x0008U,
+ VIDEO = 0x0009U,
+ VIDEO_GUI = 0x000AU,
+ SOUND = 0x000BU,
+ SOUND_LEVELS = 0x000CU,
+ COUNT = 0x000DU,
+};
+
+namespace settings
+{
+void init(void);
+void init_late(void);
+void shutdown(void);
+void layout(void);
+} // namespace settings
+
+namespace settings
+{
+void add_checkbox(int priority, config::Boolean& value, settings_location location, std::string_view name, bool tooltip);
+} // namespace settings
+
+namespace settings
+{
+void add_input(int priority, config::Int& value, settings_location location, std::string_view name, bool tooltip);
+void add_input(int priority, config::Float& value, settings_location location, std::string_view name, bool tooltip,
+ std::string_view fmt = "%.3f");
+void add_input(int priority, config::Unsigned& value, settings_location location, std::string_view name, bool tooltip);
+void add_input(int priority, config::String& value, settings_location location, std::string_view name, bool tooltip, bool allow_whitespace);
+} // namespace settings
+
+namespace settings
+{
+void add_slider(int priority, config::Int& value, settings_location location, std::string_view name, bool tooltip);
+void add_slider(int priority, config::Float& value, settings_location location, std::string_view name, bool tooltip,
+ std::string_view format = "%.3f");
+void add_slider(int priority, config::Unsigned& value, settings_location location, std::string_view name, bool tooltip);
+} // namespace settings
+
+namespace settings
+{
+void add_stepper(int priority, config::Int& value, settings_location location, std::string_view name, bool tooltip);
+void add_stepper(int priority, config::Unsigned& value, settings_location location, std::string_view name, bool tooltip);
+} // namespace settings
+
+namespace settings
+{
+void add_keybind(int priority, config::KeyBind& value, settings_location location, std::string_view name);
+} // namespace settings
+
+namespace settings
+{
+void add_gamepad_axis(int priority, config::GamepadAxis& value, settings_location location, std::string_view name);
+void add_gamepad_button(int priority, config::GamepadButton& value, settings_location location, std::string_view name);
+} // namespace settings
+
+namespace settings
+{
+void add_language_select(int priority, settings_location location, std::string_view name);
+} // namespace settings