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#ifndef CLIENT_SETTINGS_HH
#define CLIENT_SETTINGS_HH 1
#pragma once
class ConfigBoolean;
class ConfigString;
class ConfigInt;
class ConfigFloat;
class ConfigUnsigned;
class ConfigKeyBind;
class ConfigGamepadAxis;
class ConfigGamepadButton;
enum class settings_location : unsigned int {
GENERAL = 0x0000U,
KEYBOARD_MOVEMENT = 0x0001U,
KEYBOARD_GAMEPLAY = 0x0002U,
KEYBOARD_MISC = 0x0003U,
GAMEPAD = 0x0004U,
GAMEPAD_MOVEMENT = 0x0005U,
GAMEPAD_GAMEPLAY = 0x0006U,
GAMEPAD_MISC = 0x0007U,
MOUSE = 0x0008U,
VIDEO = 0x0009U,
VIDEO_GUI = 0x000AU,
SOUND = 0x000BU,
SOUND_LEVELS = 0x000CU,
COUNT = 0x000DU,
};
namespace settings
{
void init(void);
void init_late(void);
void deinit(void);
void layout(void);
} // namespace settings
namespace settings
{
void add_checkbox(int priority, ConfigBoolean& value, settings_location location, const char* name, bool tooltip);
} // namespace settings
namespace settings
{
void add_input(int priority, ConfigInt& value, settings_location location, const char* name, bool tooltip);
void add_input(int priority, ConfigFloat& value, settings_location location, const char* name, bool tooltip, const char* format = "%.3f");
void add_input(int priority, ConfigUnsigned& value, settings_location location, const char* name, bool tooltip);
void add_input(int priority, ConfigString& value, settings_location location, const char* name, bool tooltip, bool allow_whitespace);
} // namespace settings
namespace settings
{
void add_slider(int priority, ConfigInt& value, settings_location location, const char* name, bool tooltip);
void add_slider(int priority, ConfigFloat& value, settings_location location, const char* name, bool tooltip, const char* format = "%.3f");
void add_slider(int priority, ConfigUnsigned& value, settings_location location, const char* name, bool tooltip);
} // namespace settings
namespace settings
{
void add_stepper(int priority, ConfigInt& value, settings_location location, const char* name, bool tooltip);
void add_stepper(int priority, ConfigUnsigned& value, settings_location location, const char* name, bool tooltip);
} // namespace settings
namespace settings
{
void add_keybind(int priority, ConfigKeyBind& value, settings_location location, const char* name);
} // namespace settings
namespace settings
{
void add_gamepad_axis(int priority, ConfigGamepadAxis& value, settings_location location, const char* name);
void add_gamepad_button(int priority, ConfigGamepadButton& value, settings_location location, const char* name);
} // namespace settings
namespace settings
{
void add_language_select(int priority, settings_location location, const char* name);
} // namespace settings
#endif /* CLIENT_SETTINGS_HH */
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