diff options
Diffstat (limited to 'game/client/settings.hh')
| -rw-r--r-- | game/client/settings.hh | 56 |
1 files changed, 28 insertions, 28 deletions
diff --git a/game/client/settings.hh b/game/client/settings.hh index 2b9e553..4704a58 100644 --- a/game/client/settings.hh +++ b/game/client/settings.hh @@ -14,20 +14,20 @@ class ConfigGamepadAxis; class ConfigGamepadButton; enum class settings_location : unsigned int { - GENERAL = 0x0000U, - KEYBOARD_MOVEMENT = 0x0001U, - KEYBOARD_GAMEPLAY = 0x0002U, - KEYBOARD_MISC = 0x0003U, - GAMEPAD = 0x0004U, - GAMEPAD_MOVEMENT = 0x0005U, - GAMEPAD_GAMEPLAY = 0x0006U, - GAMEPAD_MISC = 0x0007U, - MOUSE = 0x0008U, - VIDEO = 0x0009U, - VIDEO_GUI = 0x000AU, - SOUND = 0x000BU, - SOUND_LEVELS = 0x000CU, - COUNT = 0x000DU, + GENERAL = 0x0000U, + KEYBOARD_MOVEMENT = 0x0001U, + KEYBOARD_GAMEPLAY = 0x0002U, + KEYBOARD_MISC = 0x0003U, + GAMEPAD = 0x0004U, + GAMEPAD_MOVEMENT = 0x0005U, + GAMEPAD_GAMEPLAY = 0x0006U, + GAMEPAD_MISC = 0x0007U, + MOUSE = 0x0008U, + VIDEO = 0x0009U, + VIDEO_GUI = 0x000AU, + SOUND = 0x000BU, + SOUND_LEVELS = 0x000CU, + COUNT = 0x000DU, }; namespace settings @@ -40,44 +40,44 @@ void layout(void); namespace settings { -void add_checkbox(int priority, ConfigBoolean &value, settings_location location, const char *name, bool tooltip); +void add_checkbox(int priority, ConfigBoolean& value, settings_location location, const char* name, bool tooltip); } // namespace settings namespace settings { -void add_input(int priority, ConfigInt &value, settings_location location, const char *name, bool tooltip); -void add_input(int priority, ConfigFloat &value, settings_location location, const char *name, bool tooltip, const char *format = "%.3f"); -void add_input(int priority, ConfigUnsigned &value, settings_location location, const char *name, bool tooltip); -void add_input(int priority, ConfigString &value, settings_location location, const char *name, bool tooltip, bool allow_whitespace); +void add_input(int priority, ConfigInt& value, settings_location location, const char* name, bool tooltip); +void add_input(int priority, ConfigFloat& value, settings_location location, const char* name, bool tooltip, const char* format = "%.3f"); +void add_input(int priority, ConfigUnsigned& value, settings_location location, const char* name, bool tooltip); +void add_input(int priority, ConfigString& value, settings_location location, const char* name, bool tooltip, bool allow_whitespace); } // namespace settings namespace settings { -void add_slider(int priority, ConfigInt &value, settings_location location, const char *name, bool tooltip); -void add_slider(int priority, ConfigFloat &value, settings_location location, const char *name, bool tooltip, const char *format = "%.3f"); -void add_slider(int priority, ConfigUnsigned &value, settings_location location, const char *name, bool tooltip); +void add_slider(int priority, ConfigInt& value, settings_location location, const char* name, bool tooltip); +void add_slider(int priority, ConfigFloat& value, settings_location location, const char* name, bool tooltip, const char* format = "%.3f"); +void add_slider(int priority, ConfigUnsigned& value, settings_location location, const char* name, bool tooltip); } // namespace settings namespace settings { -void add_stepper(int priority, ConfigInt &value, settings_location location, const char *name, bool tooltip); -void add_stepper(int priority, ConfigUnsigned &value, settings_location location, const char *name, bool tooltip); +void add_stepper(int priority, ConfigInt& value, settings_location location, const char* name, bool tooltip); +void add_stepper(int priority, ConfigUnsigned& value, settings_location location, const char* name, bool tooltip); } // namespace settings namespace settings { -void add_keybind(int priority, ConfigKeyBind &value, settings_location location, const char *name); +void add_keybind(int priority, ConfigKeyBind& value, settings_location location, const char* name); } // namespace settings namespace settings { -void add_gamepad_axis(int priority, ConfigGamepadAxis &value, settings_location location, const char *name); -void add_gamepad_button(int priority, ConfigGamepadButton &value, settings_location location, const char *name); +void add_gamepad_axis(int priority, ConfigGamepadAxis& value, settings_location location, const char* name); +void add_gamepad_button(int priority, ConfigGamepadButton& value, settings_location location, const char* name); } // namespace settings namespace settings { -void add_language_select(int priority, settings_location location, const char *name); +void add_language_select(int priority, settings_location location, const char* name); } // namespace settings #endif /* CLIENT_SETTINGS_HH */ |
