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-rw-r--r--game/client/settings.hh56
1 files changed, 28 insertions, 28 deletions
diff --git a/game/client/settings.hh b/game/client/settings.hh
index 2b9e553..4704a58 100644
--- a/game/client/settings.hh
+++ b/game/client/settings.hh
@@ -14,20 +14,20 @@ class ConfigGamepadAxis;
class ConfigGamepadButton;
enum class settings_location : unsigned int {
- GENERAL = 0x0000U,
- KEYBOARD_MOVEMENT = 0x0001U,
- KEYBOARD_GAMEPLAY = 0x0002U,
- KEYBOARD_MISC = 0x0003U,
- GAMEPAD = 0x0004U,
- GAMEPAD_MOVEMENT = 0x0005U,
- GAMEPAD_GAMEPLAY = 0x0006U,
- GAMEPAD_MISC = 0x0007U,
- MOUSE = 0x0008U,
- VIDEO = 0x0009U,
- VIDEO_GUI = 0x000AU,
- SOUND = 0x000BU,
- SOUND_LEVELS = 0x000CU,
- COUNT = 0x000DU,
+ GENERAL = 0x0000U,
+ KEYBOARD_MOVEMENT = 0x0001U,
+ KEYBOARD_GAMEPLAY = 0x0002U,
+ KEYBOARD_MISC = 0x0003U,
+ GAMEPAD = 0x0004U,
+ GAMEPAD_MOVEMENT = 0x0005U,
+ GAMEPAD_GAMEPLAY = 0x0006U,
+ GAMEPAD_MISC = 0x0007U,
+ MOUSE = 0x0008U,
+ VIDEO = 0x0009U,
+ VIDEO_GUI = 0x000AU,
+ SOUND = 0x000BU,
+ SOUND_LEVELS = 0x000CU,
+ COUNT = 0x000DU,
};
namespace settings
@@ -40,44 +40,44 @@ void layout(void);
namespace settings
{
-void add_checkbox(int priority, ConfigBoolean &value, settings_location location, const char *name, bool tooltip);
+void add_checkbox(int priority, ConfigBoolean& value, settings_location location, const char* name, bool tooltip);
} // namespace settings
namespace settings
{
-void add_input(int priority, ConfigInt &value, settings_location location, const char *name, bool tooltip);
-void add_input(int priority, ConfigFloat &value, settings_location location, const char *name, bool tooltip, const char *format = "%.3f");
-void add_input(int priority, ConfigUnsigned &value, settings_location location, const char *name, bool tooltip);
-void add_input(int priority, ConfigString &value, settings_location location, const char *name, bool tooltip, bool allow_whitespace);
+void add_input(int priority, ConfigInt& value, settings_location location, const char* name, bool tooltip);
+void add_input(int priority, ConfigFloat& value, settings_location location, const char* name, bool tooltip, const char* format = "%.3f");
+void add_input(int priority, ConfigUnsigned& value, settings_location location, const char* name, bool tooltip);
+void add_input(int priority, ConfigString& value, settings_location location, const char* name, bool tooltip, bool allow_whitespace);
} // namespace settings
namespace settings
{
-void add_slider(int priority, ConfigInt &value, settings_location location, const char *name, bool tooltip);
-void add_slider(int priority, ConfigFloat &value, settings_location location, const char *name, bool tooltip, const char *format = "%.3f");
-void add_slider(int priority, ConfigUnsigned &value, settings_location location, const char *name, bool tooltip);
+void add_slider(int priority, ConfigInt& value, settings_location location, const char* name, bool tooltip);
+void add_slider(int priority, ConfigFloat& value, settings_location location, const char* name, bool tooltip, const char* format = "%.3f");
+void add_slider(int priority, ConfigUnsigned& value, settings_location location, const char* name, bool tooltip);
} // namespace settings
namespace settings
{
-void add_stepper(int priority, ConfigInt &value, settings_location location, const char *name, bool tooltip);
-void add_stepper(int priority, ConfigUnsigned &value, settings_location location, const char *name, bool tooltip);
+void add_stepper(int priority, ConfigInt& value, settings_location location, const char* name, bool tooltip);
+void add_stepper(int priority, ConfigUnsigned& value, settings_location location, const char* name, bool tooltip);
} // namespace settings
namespace settings
{
-void add_keybind(int priority, ConfigKeyBind &value, settings_location location, const char *name);
+void add_keybind(int priority, ConfigKeyBind& value, settings_location location, const char* name);
} // namespace settings
namespace settings
{
-void add_gamepad_axis(int priority, ConfigGamepadAxis &value, settings_location location, const char *name);
-void add_gamepad_button(int priority, ConfigGamepadButton &value, settings_location location, const char *name);
+void add_gamepad_axis(int priority, ConfigGamepadAxis& value, settings_location location, const char* name);
+void add_gamepad_button(int priority, ConfigGamepadButton& value, settings_location location, const char* name);
} // namespace settings
namespace settings
{
-void add_language_select(int priority, settings_location location, const char *name);
+void add_language_select(int priority, settings_location location, const char* name);
} // namespace settings
#endif /* CLIENT_SETTINGS_HH */