diff options
| author | untodesu <kirill@untode.su> | 2025-12-11 15:14:26 +0500 |
|---|---|---|
| committer | untodesu <kirill@untode.su> | 2025-12-11 15:14:26 +0500 |
| commit | f40d09cb8f712e87691af4912f3630d92d692779 (patch) | |
| tree | 7ac3a4168ff722689372fd489c6f94d0a2546e8f /game/client/config/gamepad_button.hh | |
| parent | 8bcbd2729388edc63c82d77d314b583af1447c49 (diff) | |
| download | voxelius-f40d09cb8f712e87691af4912f3630d92d692779.tar.bz2 voxelius-f40d09cb8f712e87691af4912f3630d92d692779.zip | |
Shuffle stuff around
- Use the new and improved hierarchy I figured out when making Prospero chat
- Re-add NSIS scripts, again from Prospero
- Update most build and utility scripts with their most recent versions
Diffstat (limited to 'game/client/config/gamepad_button.hh')
| -rw-r--r-- | game/client/config/gamepad_button.hh | 28 |
1 files changed, 0 insertions, 28 deletions
diff --git a/game/client/config/gamepad_button.hh b/game/client/config/gamepad_button.hh deleted file mode 100644 index f11fe4f..0000000 --- a/game/client/config/gamepad_button.hh +++ /dev/null @@ -1,28 +0,0 @@ -#pragma once
-
-#include "core/config/ivalue.hh"
-
-struct GLFWgamepadstate;
-
-namespace config
-{
-class GamepadButton final : public IValue {
-public:
- explicit GamepadButton(void);
- explicit GamepadButton(int button);
- virtual ~GamepadButton(void) = default;
-
- virtual std::string_view get(void) const override;
- virtual void set(std::string_view value) override;
-
- int get_button(void) const;
- void set_button(int button);
-
- bool equals(int button) const;
- bool is_pressed(const GLFWgamepadstate& state) const;
-
-private:
- int m_gamepad_button;
- std::string_view m_name;
-};
-} // namespace config
|
