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authoruntodesu <kirill@untode.su>2025-12-11 15:14:26 +0500
committeruntodesu <kirill@untode.su>2025-12-11 15:14:26 +0500
commitf40d09cb8f712e87691af4912f3630d92d692779 (patch)
tree7ac3a4168ff722689372fd489c6f94d0a2546e8f /game/client/config/gamepad_button.hh
parent8bcbd2729388edc63c82d77d314b583af1447c49 (diff)
downloadvoxelius-f40d09cb8f712e87691af4912f3630d92d692779.tar.bz2
voxelius-f40d09cb8f712e87691af4912f3630d92d692779.zip
Shuffle stuff around
- Use the new and improved hierarchy I figured out when making Prospero chat - Re-add NSIS scripts, again from Prospero - Update most build and utility scripts with their most recent versions
Diffstat (limited to 'game/client/config/gamepad_button.hh')
-rw-r--r--game/client/config/gamepad_button.hh28
1 files changed, 0 insertions, 28 deletions
diff --git a/game/client/config/gamepad_button.hh b/game/client/config/gamepad_button.hh
deleted file mode 100644
index f11fe4f..0000000
--- a/game/client/config/gamepad_button.hh
+++ /dev/null
@@ -1,28 +0,0 @@
-#pragma once
-
-#include "core/config/ivalue.hh"
-
-struct GLFWgamepadstate;
-
-namespace config
-{
-class GamepadButton final : public IValue {
-public:
- explicit GamepadButton(void);
- explicit GamepadButton(int button);
- virtual ~GamepadButton(void) = default;
-
- virtual std::string_view get(void) const override;
- virtual void set(std::string_view value) override;
-
- int get_button(void) const;
- void set_button(int button);
-
- bool equals(int button) const;
- bool is_pressed(const GLFWgamepadstate& state) const;
-
-private:
- int m_gamepad_button;
- std::string_view m_name;
-};
-} // namespace config