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| author | untodesu <kirill@untode.su> | 2025-09-11 15:48:53 +0500 |
|---|---|---|
| committer | untodesu <kirill@untode.su> | 2025-09-11 15:48:53 +0500 |
| commit | d0fbd68055e3f4a796330cc8acc6c0954b5327ff (patch) | |
| tree | e581014ea02711efa5e71f00f9862e5bca58f2ed /game/client/globals.hh | |
| parent | cbd823aa2154a956e7da4319eecbf7afc10441ae (diff) | |
| download | voxelius-d0fbd68055e3f4a796330cc8acc6c0954b5327ff.tar.bz2 voxelius-d0fbd68055e3f4a796330cc8acc6c0954b5327ff.zip | |
Run clang-format across the project
Diffstat (limited to 'game/client/globals.hh')
| -rw-r--r-- | game/client/globals.hh | 142 |
1 files changed, 71 insertions, 71 deletions
diff --git a/game/client/globals.hh b/game/client/globals.hh index ba57a9e..41531a9 100644 --- a/game/client/globals.hh +++ b/game/client/globals.hh @@ -1,71 +1,71 @@ -#pragma once - -#include "shared/globals.hh" - -namespace config -{ -class KeyBind; -class GamepadAxis; -class GamepadButton; -} // namespace config - -namespace io -{ -class ConfigMap; -} // namespace io - -struct GLFWwindow; -struct ImFont; - -namespace world -{ -class Dimension; -} // namespace world - -namespace globals -{ -extern io::ConfigMap client_config; - -extern GLFWwindow* window; - -// Some gamesystems that aren't really -// gameplay-oriented might still use client -// framerate to interpolate discrete things -// so it's still a good idea to keep these available -extern float window_frametime; -extern float window_frametime_avg; -extern std::uint64_t window_frametime_us; -extern std::uint64_t window_framecount; - -// https://gafferongames.com/post/fix_your_timestep/ -extern std::uint64_t fixed_accumulator; - -extern int width; -extern int height; -extern float aspect; - -extern GLuint world_fbo; -extern GLuint world_fbo_color; -extern GLuint world_fbo_depth; - -extern std::size_t num_drawcalls; -extern std::size_t num_triangles; - -extern ENetHost* client_host; - -extern world::Dimension* dimension; -extern entt::entity player; - -extern ImFont* font_unscii16; -extern ImFont* font_unscii8; - -extern config::KeyBind* gui_keybind_ptr; -extern config::GamepadAxis* gui_gamepad_axis_ptr; -extern config::GamepadButton* gui_gamepad_button_ptr; - -extern unsigned int gui_scale; -extern unsigned int gui_screen; - -extern ALCdevice* sound_dev; -extern ALCcontext* sound_ctx; -} // namespace globals +#pragma once
+
+#include "shared/globals.hh"
+
+namespace config
+{
+class KeyBind;
+class GamepadAxis;
+class GamepadButton;
+} // namespace config
+
+namespace io
+{
+class ConfigMap;
+} // namespace io
+
+struct GLFWwindow;
+struct ImFont;
+
+namespace world
+{
+class Dimension;
+} // namespace world
+
+namespace globals
+{
+extern io::ConfigMap client_config;
+
+extern GLFWwindow* window;
+
+// Some gamesystems that aren't really
+// gameplay-oriented might still use client
+// framerate to interpolate discrete things
+// so it's still a good idea to keep these available
+extern float window_frametime;
+extern float window_frametime_avg;
+extern std::uint64_t window_frametime_us;
+extern std::uint64_t window_framecount;
+
+// https://gafferongames.com/post/fix_your_timestep/
+extern std::uint64_t fixed_accumulator;
+
+extern int width;
+extern int height;
+extern float aspect;
+
+extern GLuint world_fbo;
+extern GLuint world_fbo_color;
+extern GLuint world_fbo_depth;
+
+extern std::size_t num_drawcalls;
+extern std::size_t num_triangles;
+
+extern ENetHost* client_host;
+
+extern world::Dimension* dimension;
+extern entt::entity player;
+
+extern ImFont* font_unscii16;
+extern ImFont* font_unscii8;
+
+extern config::KeyBind* gui_keybind_ptr;
+extern config::GamepadAxis* gui_gamepad_axis_ptr;
+extern config::GamepadButton* gui_gamepad_button_ptr;
+
+extern unsigned int gui_scale;
+extern unsigned int gui_screen;
+
+extern ALCdevice* sound_dev;
+extern ALCcontext* sound_ctx;
+} // namespace globals
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