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| author | untodesu <kirill@untode.su> | 2025-09-11 15:48:53 +0500 |
|---|---|---|
| committer | untodesu <kirill@untode.su> | 2025-09-11 15:48:53 +0500 |
| commit | d0fbd68055e3f4a796330cc8acc6c0954b5327ff (patch) | |
| tree | e581014ea02711efa5e71f00f9862e5bca58f2ed /game/client/gui/imdraw_ext.cc | |
| parent | cbd823aa2154a956e7da4319eecbf7afc10441ae (diff) | |
| download | voxelius-d0fbd68055e3f4a796330cc8acc6c0954b5327ff.tar.bz2 voxelius-d0fbd68055e3f4a796330cc8acc6c0954b5327ff.zip | |
Run clang-format across the project
Diffstat (limited to 'game/client/gui/imdraw_ext.cc')
| -rw-r--r-- | game/client/gui/imdraw_ext.cc | 68 |
1 files changed, 34 insertions, 34 deletions
diff --git a/game/client/gui/imdraw_ext.cc b/game/client/gui/imdraw_ext.cc index 832f284..c3d40c9 100644 --- a/game/client/gui/imdraw_ext.cc +++ b/game/client/gui/imdraw_ext.cc @@ -1,34 +1,34 @@ -#include "client/pch.hh" - -#include "client/gui/imdraw_ext.hh" - -#include "client/globals.hh" - -void gui::imdraw_ext::text_shadow( - const std::string& text, const ImVec2& position, ImU32 text_color, ImU32 shadow_color, ImFont* font, ImDrawList* draw_list) -{ - imdraw_ext::text_shadow(text, position, text_color, shadow_color, font, draw_list, font->LegacySize); -} - -void gui::imdraw_ext::text_shadow(const std::string& text, const ImVec2& position, ImU32 text_color, ImU32 shadow_color, ImFont* font, - ImDrawList* draw_list, float font_size) -{ - const auto shadow_position = ImVec2(position.x + 0.5f * globals::gui_scale, position.y + 0.5f * globals::gui_scale); - draw_list->AddText(font, globals::gui_scale * font_size, shadow_position, shadow_color, text.c_str(), text.c_str() + text.size()); - draw_list->AddText(font, globals::gui_scale * font_size, position, text_color, text.c_str(), text.c_str() + text.size()); -} - -void gui::imdraw_ext::text_shadow_w(const std::string& text, const ImVec2& position, ImU32 text_color, ImU32 shadow_color, ImFont* font, - ImDrawList* draw_list, float wrap_width) -{ - imdraw_ext::text_shadow_w(text, position, text_color, shadow_color, font, draw_list, font->LegacySize, wrap_width); -} - -void gui::imdraw_ext::text_shadow_w(const std::string& text, const ImVec2& position, ImU32 text_color, ImU32 shadow_color, ImFont* font, - ImDrawList* draw_list, float font_size, float wrap_width) -{ - const auto shadow_position = ImVec2(position.x + 0.5f * globals::gui_scale, position.y + 0.5f * globals::gui_scale); - draw_list->AddText( - font, globals::gui_scale * font_size, shadow_position, shadow_color, text.c_str(), text.c_str() + text.size(), wrap_width); - draw_list->AddText(font, globals::gui_scale * font_size, position, text_color, text.c_str(), text.c_str() + text.size(), wrap_width); -} +#include "client/pch.hh"
+
+#include "client/gui/imdraw_ext.hh"
+
+#include "client/globals.hh"
+
+void gui::imdraw_ext::text_shadow(const std::string& text, const ImVec2& position, ImU32 text_color, ImU32 shadow_color, ImFont* font,
+ ImDrawList* draw_list)
+{
+ imdraw_ext::text_shadow(text, position, text_color, shadow_color, font, draw_list, font->LegacySize);
+}
+
+void gui::imdraw_ext::text_shadow(const std::string& text, const ImVec2& position, ImU32 text_color, ImU32 shadow_color, ImFont* font,
+ ImDrawList* draw_list, float font_size)
+{
+ const auto shadow_position = ImVec2(position.x + 0.5f * globals::gui_scale, position.y + 0.5f * globals::gui_scale);
+ draw_list->AddText(font, globals::gui_scale * font_size, shadow_position, shadow_color, text.c_str(), text.c_str() + text.size());
+ draw_list->AddText(font, globals::gui_scale * font_size, position, text_color, text.c_str(), text.c_str() + text.size());
+}
+
+void gui::imdraw_ext::text_shadow_w(const std::string& text, const ImVec2& position, ImU32 text_color, ImU32 shadow_color, ImFont* font,
+ ImDrawList* draw_list, float wrap_width)
+{
+ imdraw_ext::text_shadow_w(text, position, text_color, shadow_color, font, draw_list, font->LegacySize, wrap_width);
+}
+
+void gui::imdraw_ext::text_shadow_w(const std::string& text, const ImVec2& position, ImU32 text_color, ImU32 shadow_color, ImFont* font,
+ ImDrawList* draw_list, float font_size, float wrap_width)
+{
+ const auto shadow_position = ImVec2(position.x + 0.5f * globals::gui_scale, position.y + 0.5f * globals::gui_scale);
+ draw_list->AddText(font, globals::gui_scale * font_size, shadow_position, shadow_color, text.c_str(), text.c_str() + text.size(),
+ wrap_width);
+ draw_list->AddText(font, globals::gui_scale * font_size, position, text_color, text.c_str(), text.c_str() + text.size(), wrap_width);
+}
|
