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authoruntodesu <kirill@untode.su>2025-06-28 01:59:49 +0500
committeruntodesu <kirill@untode.su>2025-06-28 01:59:49 +0500
commit61e5bcef2629e2d68b805a956a96fff264d4f74d (patch)
treebca3a94bac79d34e3c0db57c77604f5a823ecbda /game/client/window_title.cc
parent88c01588aa0830e219eaa62588839e4d1e2883ce (diff)
downloadvoxelius-61e5bcef2629e2d68b805a956a96fff264d4f74d.tar.bz2
voxelius-61e5bcef2629e2d68b805a956a96fff264d4f74d.zip
Restructure dependencies and update to C++20
- Nuked static_assert from almost everywhere in the project - Nuked binary dependency support. Might add one later though - Separated dependency headers into a separate include subdirectory - Grafted a thirdpartylegalnotices.txt generator from RITEG - Pushed development snapshot version to 2126 (26th week of 2025)
Diffstat (limited to 'game/client/window_title.cc')
-rw-r--r--game/client/window_title.cc5
1 files changed, 2 insertions, 3 deletions
diff --git a/game/client/window_title.cc b/game/client/window_title.cc
index cfa25a3..517429d 100644
--- a/game/client/window_title.cc
+++ b/game/client/window_title.cc
@@ -2,7 +2,6 @@
#include "client/window_title.hh"
-#include "core/feature.hh"
#include "core/version.hh"
#include "shared/splash.hh"
@@ -14,9 +13,9 @@ void window_title::update(void)
std::string title;
if(globals::sound_ctx && globals::sound_dev) {
- title = fmt::format("Voxelius {}: {}", PROJECT_VERSION_STRING, splash::get());
+ title = std::format("Voxelius {}: {}", project_version_string, splash::get());
} else {
- title = fmt::format("Voxelius {}: {} [NOSOUND]", PROJECT_VERSION_STRING, splash::get());
+ title = std::format("Voxelius {}: {} [NOSOUND]", project_version_string, splash::get());
}
glfwSetWindowTitle(globals::window, title.c_str());