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authoruntodesu <kirill@untode.su>2025-12-11 15:14:26 +0500
committeruntodesu <kirill@untode.su>2025-12-11 15:14:26 +0500
commitf40d09cb8f712e87691af4912f3630d92d692779 (patch)
tree7ac3a4168ff722689372fd489c6f94d0a2546e8f /src/game/shared/world/chunk.hh
parent8bcbd2729388edc63c82d77d314b583af1447c49 (diff)
downloadvoxelius-f40d09cb8f712e87691af4912f3630d92d692779.tar.bz2
voxelius-f40d09cb8f712e87691af4912f3630d92d692779.zip
Shuffle stuff around
- Use the new and improved hierarchy I figured out when making Prospero chat - Re-add NSIS scripts, again from Prospero - Update most build and utility scripts with their most recent versions
Diffstat (limited to 'src/game/shared/world/chunk.hh')
-rw-r--r--src/game/shared/world/chunk.hh43
1 files changed, 43 insertions, 0 deletions
diff --git a/src/game/shared/world/chunk.hh b/src/game/shared/world/chunk.hh
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+++ b/src/game/shared/world/chunk.hh
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+#pragma once
+
+#include "shared/world/voxel_storage.hh"
+
+#include "shared/types.hh"
+
+constexpr static unsigned int BIOME_VOID = 0U;
+
+namespace world
+{
+class Dimension;
+class Voxel;
+} // namespace world
+
+namespace world
+{
+class Chunk final {
+public:
+ explicit Chunk(entt::entity entity, Dimension* dimension);
+ virtual ~Chunk(void) = default;
+
+ const Voxel* get_voxel(const local_pos& lpos) const;
+ const Voxel* get_voxel(const std::size_t index) const;
+
+ void set_voxel(const Voxel* voxel, const local_pos& lpos);
+ void set_voxel(const Voxel* voxel, const std::size_t index);
+
+ const VoxelStorage& get_voxels(void) const;
+ void set_voxels(const VoxelStorage& voxels);
+
+ unsigned int get_biome(void) const;
+ void set_biome(unsigned int biome);
+
+ entt::entity get_entity(void) const;
+ Dimension* get_dimension(void) const;
+
+private:
+ entt::entity m_entity;
+ Dimension* m_dimension;
+ VoxelStorage m_voxels;
+ unsigned int m_biome;
+};
+} // namespace world