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authoruntodesu <kirill@untode.su>2025-12-11 15:14:26 +0500
committeruntodesu <kirill@untode.su>2025-12-11 15:14:26 +0500
commitf40d09cb8f712e87691af4912f3630d92d692779 (patch)
tree7ac3a4168ff722689372fd489c6f94d0a2546e8f /src/game/shared/world/feature.hh
parent8bcbd2729388edc63c82d77d314b583af1447c49 (diff)
downloadvoxelius-f40d09cb8f712e87691af4912f3630d92d692779.tar.bz2
voxelius-f40d09cb8f712e87691af4912f3630d92d692779.zip
Shuffle stuff around
- Use the new and improved hierarchy I figured out when making Prospero chat - Re-add NSIS scripts, again from Prospero - Update most build and utility scripts with their most recent versions
Diffstat (limited to 'src/game/shared/world/feature.hh')
-rw-r--r--src/game/shared/world/feature.hh25
1 files changed, 25 insertions, 0 deletions
diff --git a/src/game/shared/world/feature.hh b/src/game/shared/world/feature.hh
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+++ b/src/game/shared/world/feature.hh
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+#pragma once
+
+#include "shared/types.hh"
+
+namespace world
+{
+class Chunk;
+class Dimension;
+class Voxel;
+class VoxelStorage;
+} // namespace world
+
+namespace world
+{
+class Feature final : public std::vector<std::tuple<voxel_pos, const Voxel*, bool>> {
+public:
+ Feature(void) = default;
+ virtual ~Feature(void) = default;
+
+public:
+ void place(const voxel_pos& vpos, Dimension* dimension) const;
+ void place(const voxel_pos& vpos, const chunk_pos& cpos, Chunk& chunk) const;
+ void place(const voxel_pos& vpos, const chunk_pos& cpos, VoxelStorage& voxels) const;
+};
+} // namespace world