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| author | untodesu <kirill@untode.su> | 2025-12-11 15:14:26 +0500 |
|---|---|---|
| committer | untodesu <kirill@untode.su> | 2025-12-11 15:14:26 +0500 |
| commit | f40d09cb8f712e87691af4912f3630d92d692779 (patch) | |
| tree | 7ac3a4168ff722689372fd489c6f94d0a2546e8f /src/game/shared/world/voxel_storage.cc | |
| parent | 8bcbd2729388edc63c82d77d314b583af1447c49 (diff) | |
| download | voxelius-f40d09cb8f712e87691af4912f3630d92d692779.tar.bz2 voxelius-f40d09cb8f712e87691af4912f3630d92d692779.zip | |
Shuffle stuff around
- Use the new and improved hierarchy I figured out when making Prospero chat
- Re-add NSIS scripts, again from Prospero
- Update most build and utility scripts with their most recent versions
Diffstat (limited to 'src/game/shared/world/voxel_storage.cc')
| -rw-r--r-- | src/game/shared/world/voxel_storage.cc | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/src/game/shared/world/voxel_storage.cc b/src/game/shared/world/voxel_storage.cc new file mode 100644 index 0000000..68e261c --- /dev/null +++ b/src/game/shared/world/voxel_storage.cc @@ -0,0 +1,48 @@ +#include "shared/pch.hh" + +#include "shared/world/voxel_storage.hh" + +#include "core/io/buffer.hh" + +void world::VoxelStorage::serialize(io::WriteBuffer& buffer) const +{ + auto bound = mz_compressBound(sizeof(VoxelStorage)); + auto zdata = std::vector<unsigned char>(bound); + + VoxelStorage net_storage; + + for(std::size_t i = 0; i < CHUNK_VOLUME; ++i) { + // Convert voxel indices into network byte order; + // We're going to compress them but we still want + // the order to be consistent across all the platforms + net_storage[i] = ENET_HOST_TO_NET_16(at(i)); + } + + mz_compress(zdata.data(), &bound, reinterpret_cast<unsigned char*>(net_storage.data()), sizeof(VoxelStorage)); + + buffer.write<std::uint64_t>(bound); + + // Write all the compressed data into the buffer + for(std::size_t i = 0; i < bound; buffer.write<std::uint8_t>(zdata[i++])) { + // empty + } +} + +void world::VoxelStorage::deserialize(io::ReadBuffer& buffer) +{ + auto size = static_cast<mz_ulong>(sizeof(VoxelStorage)); + auto bound = static_cast<mz_ulong>(buffer.read<std::uint64_t>()); + auto zdata = std::vector<unsigned char>(bound); + + // Read all the compressed data from the buffer + for(std::size_t i = 0; i < bound; zdata[i++] = buffer.read<std::uint8_t>()) { + // empty + } + + mz_uncompress(reinterpret_cast<unsigned char*>(data()), &size, zdata.data(), bound); + + for(std::size_t i = 0; i < CHUNK_VOLUME; ++i) { + // Convert voxel indices back into the host byte order + at(i) = ENET_NET_TO_HOST_16(at(i)); + } +} |
