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voxelius
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block game on steroids
untodesu
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Commit message (
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Author
Age
Files
Lines
*
Graft header-only math::AABB<T> from qfengine
untodesu
2025-09-11
5
-82
/
+8
*
Run clang-format across the project
untodesu
2025-09-11
47
-3188
/
+3178
*
Remove include guards
untodesu
2025-09-11
21
-86
/
+2
*
Revise style: split include groups
untodesu
2025-09-11
7
-1
/
+8
*
Displace threading into core (qfortress graft)
untodesu
2025-09-11
4
-182
/
+1
*
Replace most of C strings with string_view
untodesu
2025-09-11
12
-54
/
+68
*
Graft build scripts and buffer code from QFengine
untodesu
2025-09-11
2
-145
/
+162
*
I forgot to set these to true in .clang-format
untodesu
2025-07-01
10
-27
/
+54
*
I hyper-focued on refactoring again
untodesu
2025-07-01
52
-0
/
+3446
*
Move game sources into src subdirectory
untodesu
2025-06-29
50
-3310
/
+0
*
Clanging my format right now
untodesu
2025-06-29
2
-62
/
+72
*
Update core/macros.hh
untodesu
2025-06-29
3
-3
/
+9
*
Restructure dependencies and update to C++20
untodesu
2025-06-28
9
-36
/
+53
*
Clang-format the entire source code
untodesu
2025-06-25
40
-516
/
+521
*
Slightly refactor threading API
untodesu
2025-03-23
2
-3
/
+7
*
Handle termination signals on client-side
untodesu
2025-03-22
1
-0
/
+2
*
A bunch of pre-release fixes
untodesu
2025-03-22
8
-19
/
+38
*
Toggles system rework, added flight pmove mode
untodesu
2025-03-21
2
-5
/
+8
*
Miscellaneous fixes
untodesu
2025-03-18
1
-0
/
+2
*
Fix the bizzare CRC32 callback I forgot to remove
untodesu
2025-03-16
2
-9
/
+40
*
Improved terrain generation - features! [1/2]
untodesu
2025-03-16
8
-17
/
+109
*
Update threading command line arguments
untodesu
2025-03-16
1
-3
/
+21
*
Add whatever I was working on for the last month
untodesu
2025-03-15
48
-0
/
+3101