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voxelius
main
block game on steroids
untodesu
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Commit message (
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Author
Age
Files
Lines
*
Cleanup math with qfengine ports again
untodesu
2025-09-14
30
-83
/
+91
*
Display 15.x.x for pre-v16.x.x servers
untodesu
2025-09-13
1
-1
/
+1
*
Allow strict_version_matching to be changed by ops
untodesu
2025-09-12
1
-0
/
+1
*
Protocol and versioning changes
untodesu
2025-09-12
9
-58
/
+124
*
Random ticking? In my game?! Hell yeah!
untodesu
2025-09-12
12
-30
/
+76
*
Metaitems
untodesu
2025-09-12
21
-346
/
+373
*
It compiles
untodesu
2025-09-12
26
-386
/
+524
*
Metadata voxels!
untodesu
2025-09-11
15
-423
/
+555
*
Graft header-only math::AABB<T> from qfengine
untodesu
2025-09-11
5
-82
/
+8
*
Run clang-format across the project
untodesu
2025-09-11
177
-15431
/
+15421
*
Remove include guards
untodesu
2025-09-11
88
-360
/
+8
*
Revise style: split include groups
untodesu
2025-09-11
50
-25
/
+156
*
Update ImGui to a newer version with font scaling
untodesu
2025-09-11
14
-100
/
+123
*
Another qfengine graft: resource management
untodesu
2025-09-11
6
-105
/
+47
*
Displace threading into core (qfortress graft)
untodesu
2025-09-11
8
-186
/
+7
*
Replace most of C strings with string_view
untodesu
2025-09-11
56
-248
/
+263
*
Graft build scripts and buffer code from QFengine
untodesu
2025-09-11
3
-146
/
+163
*
I forgot to set these to true in .clang-format
untodesu
2025-07-01
38
-109
/
+218
*
I hyper-focued on refactoring again
untodesu
2025-07-01
197
-0
/
+15978
*
Move game sources into src subdirectory
untodesu
2025-06-29
187
-15600
/
+0
*
Clanging my format right now
untodesu
2025-06-29
4
-66
/
+76
*
Update core/macros.hh
untodesu
2025-06-29
3
-3
/
+9
*
Restructure dependencies and update to C++20
untodesu
2025-06-28
52
-200
/
+229
*
Clang-format the entire source code
untodesu
2025-06-25
134
-1821
/
+2084
*
Add a special title postfix when sound is disabled
untodesu
2025-05-27
1
-2
/
+6
*
GUI updates
untodesu
2025-05-27
5
-24
/
+34
*
Allow game to not die when sound is not available
untodesu
2025-03-27
5
-33
/
+65
*
Slightly refactor threading API
untodesu
2025-03-23
3
-10
/
+7
*
Handle termination signals on client-side
untodesu
2025-03-22
3
-2
/
+11
*
A small tree generation update
untodesu
2025-03-22
1
-4
/
+3
*
Fix aggressive caching being a config value
untodesu
2025-03-22
1
-4
/
+4
*
A bunch of pre-release fixes
untodesu
2025-03-22
15
-52
/
+125
*
Generate trees of different height
untodesu
2025-03-22
2
-9
/
+16
*
Fix small annoyances with the server browser UI
untodesu
2025-03-21
1
-3
/
+5
*
Show a warning tooltip when protocol versions differ
untodesu
2025-03-21
1
-3
/
+25
*
I literally forgot to remove these two
untodesu
2025-03-21
1
-2
/
+0
*
Toggles system rework, added flight pmove mode
untodesu
2025-03-21
9
-80
/
+195
*
Fix things and improve worldgen
untodesu
2025-03-19
8
-136
/
+83
*
Miscellaneous fixes
untodesu
2025-03-18
1
-0
/
+2
*
MSVC fixes (again)
untodesu
2025-03-17
1
-1
/
+1
*
Fix the bizzare CRC32 callback I forgot to remove
untodesu
2025-03-16
8
-17
/
+45
*
Attempt to fix ghosted chunks
untodesu
2025-03-16
1
-24
/
+10
*
Micro-fixes of generator
untodesu
2025-03-16
1
-3
/
+1
*
Improved terrain generation - features! [2/2]
untodesu
2025-03-16
1
-0
/
+2
*
Improved terrain generation - features! [1/2]
untodesu
2025-03-16
10
-165
/
+352
*
Update threading command line arguments
untodesu
2025-03-16
3
-7
/
+23
*
Hide chat history when HUD is hidden
untodesu
2025-03-16
1
-3
/
+2
*
After a year finally add direct connection screen
untodesu
2025-03-15
8
-24
/
+174
*
Add a specific category for sound levels
untodesu
2025-03-15
3
-5
/
+15
*
Hard-code DEBUG_KEY and make it un-bindable
untodesu
2025-03-15
4
-7
/
+28
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