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* Move game sources into src subdirectoryuntodesu2025-06-291-47/+0
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* Restructure dependencies and update to C++20untodesu2025-06-281-26/+24
| | | | | | | | - Nuked static_assert from almost everywhere in the project - Nuked binary dependency support. Might add one later though - Separated dependency headers into a separate include subdirectory - Grafted a thirdpartylegalnotices.txt generator from RITEG - Pushed development snapshot version to 2126 (26th week of 2025)
* Clang-format the entire source codeuntodesu2025-06-251-8/+8
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* Fix things and improve worldgenuntodesu2025-03-191-0/+49
- Client-side now actually deletes invisible chunks - Improved world generation to use a second noise generator alongside changing how caves are generated (ie what noise they use)