| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Move game sources into src subdirectory | untodesu | 2025-06-29 | 1 | -168/+0 |
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| * | Restructure dependencies and update to C++20 | untodesu | 2025-06-28 | 1 | -2/+4 |
| | | | | | | | | | - Nuked static_assert from almost everywhere in the project - Nuked binary dependency support. Might add one later though - Separated dependency headers into a separate include subdirectory - Grafted a thirdpartylegalnotices.txt generator from RITEG - Pushed development snapshot version to 2126 (26th week of 2025) | ||||
| * | Clang-format the entire source code | untodesu | 2025-06-25 | 1 | -11/+20 |
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| * | Allow game to not die when sound is not available | untodesu | 2025-03-27 | 1 | -2/+2 |
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| * | I literally forgot to remove these two | untodesu | 2025-03-21 | 1 | -2/+0 |
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| * | Toggles system rework, added flight pmove mode | untodesu | 2025-03-21 | 1 | -0/+21 |
| | | | | | | | | - Reworked toggles to use a constant-styled enumerations - Added TOGGLE_PM_FLIGHT and an according movement mode. Now server-side just doesn't simulate gravity altogether for players, instead relying on whatever the client provides which works fine for now. Closes #12 | ||||
| * | Add whatever I was working on for the last month | untodesu | 2025-03-15 | 1 | -0/+138 |
